Thursday, 19 December 2013

Wednesday, 18 December 2013

Microphone polar patterns

Cardioid.

This microphone is omnidirectional, meaning it picks up sound from more than one place. 


Shotgun.
Commonly used on television and film sets, stadiums, and for recording of wildlife due to the narrowness of their sensitivity area.

Omnidirectional. 
Picks up sound from multiple places/directions.

Tuesday, 17 December 2013

Shot list

Below are only a few shot's that will be used during the making of 'Shernot Holmes'


Scene 1; Shot 1:

Wide shot of 221B, Watson walks up to the door.

Scene 1; Shot 2:

Over-the-shoulder shot of Watson.

Scene 1; Shot 3:

Over-the-shoulder shot of Susan.

Scene 2; Shot 1:

Medium shot of Watson walking into 221B and closing the door.

 Scene 2; Shot 2:

Wide shot of Sherlock dancing.

Scene 2; Shot 2:

Close up of Watson's face.

Friday, 13 December 2013

'Shernot Holmes'

The production of Shernot Holmes first began with the writing of the script. This quickly became as difficulty as it took longer than originally planned; eventually the script was complete on the 18th November (week beginning) and we moved on to the soundtrack. The original draft of the 'Shernot' script featured a character (Lestrade) which was deemed to offensive and was removed and replaced with a less-offensive and more comical version of the character in version 2. Although we both attempted to create separate music, one with 'garageband' and one with 'soundtrack pro' we settled on Brandon's version of the music as it seemed to suit our version of Sherlock better.

Below is the creation of my version of the soundtrack (which was eventually not used)




Although 'Shernot' is a comical production, we wanted the to falsely lure the audience in and play with their thoughts, to make them think this is an ordinary 'Sherlock Holmes' production when in fact it is the exact opposite, we did this by making the theme music/background music much like that of a crime drama. To film the production we used a Cannon 600D and recorded sound with a boom microphone as Cannons are known for having considerably poor sound quality compared to their video quality.





UPDATE (16/12/13)
The filming for 'Shernot' has been completed and it is currently in the editing process.
There were some technical difficulties but these were eventually fixed and filming was completed on schedule; Although many scenes were cut due to timing and I personally do not have high hopes for the project, I feel that because of almost half of the script being scrapped, the film will reach no-where near the 5 minute mark and this is a problem.

 
UPDATE (19/12/13)
'Shernot' has been edited and is very nearly complete, all that is left to do is go through and add sound effects where needed and render the final version and upload it to the blog/YouTube. Although I stand by what I said earlier, I still feel as though the filming/pre-production of the 'Shernot' could have gone better than it did. The blames for this are nothing more than our own poor-planning skills; it was left until the 11th hour due to the actor playing Sherlock was unsure about his own availability. In theory, We should have organised this a great deal more than we did. If we were given a chance to go back and film again at some point then I, personally would consider planning more, Brandon however may have a different view on things.




Thursday, 12 December 2013

Idents case study

The design of the BBC ident has changed over the years, the one constant has been the white text and a circular logo which has remained virtually the same since 1953. The purpose of the ident (and all idents for that matter) is to let the viewers know what channel they are watching so that they ident-ify the channel. Unlike the BBC, the Warner Brother's idents change depending on the genre/style of the movie, the purpose in all these cases is to let the audience know what kind of movie they are watching or to simply not ruin the feel of the movie; if the movie was dark and serious then it would make no sense to have the ordinary Warner Brother's ident because it would destroy what emotion the movie was attempting to get across to the audience. The audiences for both the BBC and Warner Bros are  around about the ages 15 - 28. Both companies aim their material at families for family viewings.


 
 Here is one of the first versions of a BBC ident that debuted in 1960. This was most likely done through a small 3D globe physically rotating with BBC logo in front of it. CGI had not yet been developed so making a virtual globe was impossible, a physical model is more likely.





This logo ident debuted in 1980 and was created (like the above) was made by taking a 3D model of a globe, rotating it while it was in front of a mirror and placing a BBC logo in front of the camera. As the globe rotated the background (the reflection of the mirror) would also rotate. An earlier version of this logo (which originally debuted in 1969) was recreated with CGI in 2007 to introduce series 2 of Life On Mars, the show was set in the 1973. This version's movement was made using key-frames (making a slight movement every frame)



This ident was introduced in 2006 and was made using a CGI software (as it was now available, as opposed to the models used years before)
The BBC have now adopted using circles in their indents compared to the earth indents used previously. The hippos (seen on there left in one of the many variations of the circle ident) are circling around the BBC logo, they are most likely on the X and Y axis.



This is the standard WB (Warner Brothers) logo. It was made in  a 3D modelling software (possibly similar to After Effects)
The clouds the logo normally appears from were also possibly computer generated. The logo and the clouds are two separate layers,
both the clouds and the logo are on the Z and Y axis, with the clouds slowly moving across the screen (Y) and the logo zooming out and rotating downwards to face the virtual camera (Z) The music would also be on a separate layer.


This is a variation of the WB logo used in the movie 'The curious case of Benjamin Button', the logo is formed out of buttons that fall from the above. The buttons were most likely animated by a program similar to After Effects whereby a single button was animated in a falling motion (on the X axis) and was duplicated with varying colours. The animation is also different compared to the origional logo.





The final variation I will be talking about is the WB logo from The Matrix. The logo has the same animation as the standard one (the clouds slowly moving across the screen and the logo zooming out and rotating downwards to face the virtual camera) although the clouds are much darker and more like lightning-type ones and the entire logo is green; to continue the theme of the movie.

Ident/Ident preproduction/Ident Evaluation


Above it my mindmap for the ident. 

This is the ident for my production company, the design is pretty basic but this is because I feel an over-exaggerated ident may distract the viewers from the intent of the actual movie or give them a false representation of that it will be about. The purpose of it is to give the audience an idea of what to expect. My target audience is people of my own age, it appeals to them by being short, quick and to the point. The reason for the ident being the way it is is because I enjoy sci-fi programs (as shown by the space backdrop and the asteroids.) The ident also includes an element of comedy (the asteroid hitting the text causing it to fall off screen)

The original idea for the ident was simply just 'MrRAWEEE' fading in, accompanied by my face and then fading out again. Below are my print screens detailing the creation of the ident:

This was the first step, motion tracking an asteroid across a background of a starfield, The reason behind the 'space feel' of the ident is simply because I  have always been a fan of space/time travel and I like to think this ident represents it perfectly.

After the asteroid has passed, the next step was to make the text slowly zoom in and focus.
There is no real reason for this section of the ident other than the fact I thought it looked good.
Now the text was in focus and stationary, it was time to bring back the asteroid, only this time from the opposite side of the screen (motion tracking played a big part in the ident.)
The ident ends with the asteroid slamming into the text and knocking it off-screen. I did this to add a comedic-element to it as up until this point it had been quiet serious and bland. Although there is no sound throughout the ident, if I were to make it again/make adjustments to it I would definitely add sounds .